Senior Prop Artist

Paris

About the role

About the Role
Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality.

What You'll Do

  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.

  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.

  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.

  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.

  • Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine.

  • Maintain consistency, naming, and quality standards across a growing library of props.

What We're Looking For

  • 5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints (games, not VFX).

  • Strong modeling skills in Maya and/or Blender and sculpting expertise in ZBrush.

  • Mastery of PBR texturing in Substance (Painter/Designer).

  • Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets.

  • Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs.

  • A sharp eye for accuracy, scale, and material fidelity, and the discipline to hit them consistently.

Nice to Have

  • Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer.

  • Interest or background in robotics, embodied AI, or sim-to-real.

About Genesis

Genesis AI is a global physical AI research lab and full-stack robotics company building the world's first universal robotics foundation model (RFM) and horizontal robotics platform. It trains its models using synthetic data generated by a proprietary physics simulation engine, enabling robots to automate a wide range of physical tasks across industries such as manufacturing, logistics, and healthcare. Its mission is to unlock unlimited physical labor by deploying general-purpose robots with human-level intelligence.

Other roles at Genesis

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Job details

Location

Paris

Company

NameGenesis
IndustryArtificial Intelligence (AI)
Team Size2

Funding

Total raised

$105M

Last stage

Seed

Investors

EEclipse
Khosla Ventures
BBpifrance
HHSG
EEric Schmidt

Founders

Zhou Xian

Zhou Xian

Co-Founder & CEO

LinkedIn
Théophile Gervet

Théophile Gervet

Co-Founder & President

LinkedIn

What happens next.

No applications, no recruiter spam. Just the intro.

01

Confirm the fit

A few questions to make sure this role is the right shape for you. Two minutes.

02

I pitch you to the company

I write the intro, send it to the founder, and handle the back-and-forth.

03

A meeting lands on your calendar

If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.