Lucid is a small team building real-time interactive video models that spark joy, and are seeking a talented engineer to build the infrastructure that makes this possible. If you are passionate about our mission, we would love to hear from you!
Role Description
You are an experienced software engineer who builds the systems that power large-scale ML training. You understand how to move and process petabytes of data efficiently, manage distributed GPU workloads, and create infrastructure that researchers can rely on. You know how to optimize for the specific constraints of training large models while maintaining system reliability.
What you'll do
Requirements
Location
San Francisco, CA
We are building universe simulations powered by interactive video models.
We train video models that simulate hyper-realistic environments with immersive control, replacing hard-coded game or physics engines with dynamic neural networks.
We built the fastest action-conditioned diffusion video model (running at 20+fps on a 4090 gaming gpu) to simulate minecraft. It is 5x faster than other minecraft World Models and was trained with 100x less resources. Our unique insight was relying on aggressive compression in our tokenizer (128x versus the traditional 8x), and because attention scales quadratically with # of tokens our model can run blindingly faster.
Now we’re training a hyper realistic world model!
Salary
$150,000 - $250,000
Equity
0.5% - 1.5%
Location
San Francisco, CA, US
Last stage
Pre-seed
Investors
No applications, no recruiter spam. Just the intro.
A few questions to make sure this role is the right shape for you. Two minutes.
I write the intro, send it to the founder, and handle the back-and-forth.
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.