About the role
We are looking for a Game Developer with 2-10 years of experience who is a creative, high-energy builder ready to ideate, prototype, and ship mobile games that millions of people play. You'll join a small, elite team at a profitable company with two #1 App Store apps, owning the full lifecycle of casual games from concept to launch on a monthly cadence.
What will you be doing?
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Ideate, build, prototype, and launch a new game every 2-4 weeks — from empty repo to live in front of millions of players
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Pitch your own game mechanics, playtest them, and make the call on what ships and what gets cut
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Own the entire game lifecycle independently: concept, art direction, build, launch, and post-launch iteration
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Collaborate with in-house artists when needed, but drive projects to 90%+ completion on your own
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Rapidly switch between projects with high energy, bringing fresh creative ideas to each new game
Key Requirements
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Strong portfolio of personal game projects that are publicly available (on Itch.io, App Store, or web) — must demonstrate you can take games from zero to finished on your own
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Proficiency in Unity (preferred) or equivalent game engine (Unreal, web-based); must be able to code — not just use AI as a crutch
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Creative and high-energy personality who thrives in a fast-paced, startup environment and is excited to ship quickly
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Based in or willing to relocate to San Francisco — 5 days/week in-office required
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Mobile game studio experience OR extensive personal projects; large AAA studio experience alone without indie/personal work is a red flag
About Triumph Labs
Triumph is a rare company that sits at the intersection of technology, entertainment, and culture. We are a real money platform and believe in the financialization of everything.
We have two products we've built on our platform:
Arcade by Triumph: Adding real stakes to in house built video games
Rips by Triumph: Adding the financial layer to the universe of collectables
Both apps are #1 in their respective App Store categories.
Scale & Traction: Triumph processes billions of volume per year, serves millions of users, generates hundreds of millions in revenue, is profitable, and is growing 10x+ year over year.
Our team is elite comprising of ex-quant traders, artists, world champion video game players, and more. We're lucky to build games and experiences users will interact with billions of times while building the financial rails to support billions of volume running through our systems.
We've raised over $65M from top VC's including General Catalyst, Drive by DraftKings, and Goodwater Capital. We're out to build the next 100B entertainment platform where we integrate real money with novel consumer entertainment experiences.
At Triumph your work will immediately touch millions of users, and you'll get to collaborate with some of the greatest artists and entertainers of our generation. You'll also get to work alongside some of the best minds in product, growth, and engineering.
Required skills
Other roles at Triumph Labs
Job details
Salary
$120,000 - $220,000
Location
San Francisco, United States
Experience
2+ years
Company
Funding
Total raised
$14.1M
Last stage
Series A
Investors
What happens next.
No applications, no recruiter spam. Just the intro.
Confirm the fit
A few questions to make sure this role is the right shape for you. Two minutes.
I pitch you to the company
I write the intro, send it to the founder, and handle the back-and-forth.
A meeting lands on your calendar
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.
