We are looking for a Game Developer with 2-10 years of experience who is a creative, high-energy builder ready to ideate, prototype, and ship mobile games that millions of people play. You'll join a small, elite team at a profitable company with two #1 App Store apps, owning the full lifecycle of casual games from concept to launch on a monthly cadence.
What will you be doing?
Ideate, build, prototype, and launch a new game every 2-4 weeks — from empty repo to live in front of millions of players
Pitch your own game mechanics, playtest them, and make the call on what ships and what gets cut
Own the entire game lifecycle independently: concept, art direction, build, launch, and post-launch iteration
Collaborate with in-house artists when needed, but drive projects to 90%+ completion on your own
Rapidly switch between projects with high energy, bringing fresh creative ideas to each new game
Key Requirements
Strong portfolio of personal game projects that are publicly available (on Itch.io, App Store, or web) — must demonstrate you can take games from zero to finished on your own
Proficiency in Unity (preferred) or equivalent game engine (Unreal, web-based); must be able to code — not just use AI as a crutch
Creative and high-energy personality who thrives in a fast-paced, startup environment and is excited to ship quickly
Based in or willing to relocate to San Francisco — 5 days/week in-office required
Mobile game studio experience OR extensive personal projects; large AAA studio experience alone without indie/personal work is a red flag
Triumph is a rare company that sits at the intersection of technology, entertainment, and culture. We are a real money platform and believe in the financialization of everything.
We have two products we've built on our platform:
Arcade by Triumph: Adding real stakes to in house built video games
Rips by Triumph: Adding the financial layer to the universe of collectables
Both apps are #1 in their respective App Store categories.
Scale & Traction: Triumph processes billions of volume per year, serves millions of users, generates hundreds of millions in revenue, is profitable, and is growing 10x+ year over year.
Our team is elite comprising of ex-quant traders, artists, world champion video game players, and more. We're lucky to build games and experiences users will interact with billions of times while building the financial rails to support billions of volume running through our systems.
We've raised over $65M from top VC's including General Catalyst, Drive by DraftKings, and Goodwater Capital. We're out to build the next 100B entertainment platform where we integrate real money with novel consumer entertainment experiences.
At Triumph your work will immediately touch millions of users, and you'll get to collaborate with some of the greatest artists and entertainers of our generation. You'll also get to work alongside some of the best minds in product, growth, and engineering.
No longer accepting applications
This role has closed. See other open roles at Triumph below.
Browse open jobsSalary
$120,000 - $220,000
Location
San Francisco, United States
Experience
2+ years
Total raised
$14.1M
Last stage
Series A
Investors
No applications, no recruiter spam. Just the intro.
A few questions to make sure this role is the right shape for you. Two minutes.
I write the intro, send it to the founder, and handle the back-and-forth.
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.