At Proception, we are building dexterous humanoid robotic hands for the next generation of manipulation models. Our hands combine high-DOF actuation, tactile sensing, visual feedback, and real-time control systems to help robots interact with the physical world with human-level dexterity.
This role is for someone who likes being close to the hardware, close to Linux, and close to the robot. You will work across embedded Linux, camera bring-up, real-time sensing, IPC, device drivers, and high-rate robotics runtime systems.
We are working on robotics, dexterous manipulation, embedded systems, and real-world AI deployment. We started Proception because we realized that humanoid hands are one of the biggest bottlenecks to building general-purpose robots.
The next generation of robot intelligence will not come from better models alone. It also needs better hands, better sensors, better data, and better real-time systems. That is what we are building.
Instead of joining a large team to maintain legacy infrastructure, you will directly bring up and improve the systems that make our robotic hands work in the real world.
You will:
You will:
You will:
You enjoy debugging problems where the answer might be in the kernel log, an oscilloscope trace, a device tree overlay, a dropped frame counter, or a scheduler trace.
You like robots, but you do not need a polished robotics framework to be productive. You are comfortable building the plumbing that makes high-performance robots actually work.
This is a rare chance to work on the low-level systems behind dexterous humanoid manipulation. Your work will directly affect the speed, reliability, and intelligence of our robotic hands.
You will not just be writing infrastructure. You will be building the nervous system of a robot
Making humanoids dexterous enough to thread a needle
Salary
$100,000 - $200,000
Equity
0.4% - 1%
Location
Palo Alto, CA, US