Own and drive the end-to-end product roadmap, prioritizing experiences that result in faster, smoother, or more reliable gameplay across a broad range of PC devices and form factors, and that drive adoption, retention, and player delight. Author clear, concise PRDs, specifications, and decision documents that align cross-functional teams, accelerate execution, and enable informed tradeoffs. Define success metrics and measurement frameworks across player value and product performance, in partnership with analytics and data science teams. Represent Windows gaming externally - at conferences, in blog posts, and with key partners in the industry. Bachelor's Degree AND 5+ years experience in product/service/program management or software development OR equivalent experience. Experience in the PC or gaming space, with a strong understanding of the business and technology dynamics driving gaming devices and platforms OR Experience with graphics or other technology areas that enable high performance realtime experiences, with a strong understanding of modern PC gaming architectures (OS, graphics runtimes, drivers, hardware, and game engines) Track record of navigating complex cross-team dependencies. Strong intuition for gaming user experience, especially ease of use and “it just works” expectations, with experience analyzing and closing gaps versus alternative platforms. Demonstrated excellence in written communication, with a proven history of delivering strategic executive briefings and authoring public content. Bachelor's Degree or Master's Degree in EE or Computer Science or closely related field
Principal Software Engineer
Salary
$119,800 - $234,700
Location
Redmond, WA
Total raised
$142.0M
Last stage
Series E
Investors
No applications, no recruiter spam. Just the intro.
A few questions to make sure this role is the right shape for you. Two minutes.
I write the intro, send it to the founder, and handle the back-and-forth.
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.