Senior Level Designer Department: Game Design Employment Type: Permanent - Full Time Location: London Description CCP are seeking an experienced Senior Level Designer to help craft immersive, competitive, and replayable experiences for EVE Vanguard. This role is for a highly self-directed level designer who takes full ownership of their work - someone who can independently drive levels from concept to release, make strong decisions without constant guidance, and consistently deliver high-quality content in a fast-paced, live service environment. Your Tasks Own and deliver high-quality levels across PvP, PvE, and Sandbox modes without supervision Drive level design from concept through block-out, iteration, polish, and release Create engaging multiplayer spaces that balance flow, readability, fairness, and tactical depth Design PvE encounters that support pacing, difficulty curves, and co-operative gameplay Build systemic sandbox environments that encourage player agency, experimentation, and emergent gameplay Collaborate closely with design, art, engineering, and production teams, taking full accountability for quality, timelines, and outcome Use playtesting, telemetry, and player feedback to iterate and refine maps post-launch Deliver regular content updates in a live service environment , including seasonal drops, map variants, and limited-time modes Establish and uphold best practices, pipelines, and documentation, raising the standard for ownership and delivery across
the team Proactively identify problems, propose solutions, and unblock yourself without waiting for direction Your Profile 5+ years of experience in level design, with at least one shipped FPS title Strong portfolio demonstrating PvP, PvE, and Sandbox level design work Proven track record of designing competitive multiplayer maps with strong flow, spawn logic, and balance unsupervised Experience working independently, crafting PvE spaces with encounter design, AI placement, and narrative/environmental storytelling Understanding of sandbox design principles, including systemic gameplay and player-driven outcomes Experience working in a live service model , including post-launch content creation and iteration Proficiency with industry-standard tools (e.g., Unreal Engine, proprietary editors) Strong understanding of player behavior, engagement loops, and retention strategies Excellent communication and cross-discipline collaboration skills Portfolio Expectations Candidates must submit a portfolio that includes: Playable or video walkthroughs of PvP maps , highlighting flow, sightlines, spawn systems, and balance decisions Examples of PvE levels , demonstrating encounter design, pacing, and use of AI Sandbox environments that showcase emergent gameplay and systemic thinking Documentation or breakdowns explaining design goals, constraints, iteration process, and outcomes Evidence of post-launch updates , including how player feedback or data informed changes Clear articulation of your individual contribution to each project What Success Looks Like You consistently deliver maps that players want to replay Your designs balance creativity with competitive integrity You respond quickly and effectively to player feedback in a live environment You elevate the quality of
the team through ownership, quality of output and setting a great example What We Can Offer You The inspiring challenge of working on a pioneering, ambitious project with great coworkers. An opportunity to learn and grow within an international company. A multicultural work environment that encourages growth, creativity, and innovation. Free lunches, breakfasts, drinks, and snacks in the studio. A family friendly work environment with flexible work hours. Employer contributory pension plan. Life Insurance. Private medical and Dental paid for you and your family. Annual Commuting Allowance. Monthly Home Working Allowance. Annual Fitness Allowance. Discretionary quarterly and annual performance sharing plan.
Location
London, United Kingdom
Experience
5+ years
Total raised
$40
Last stage
Seed
Investors
Burak Atilla
CEO
No applications, no recruiter spam. Just the intro.
A few questions to make sure this role is the right shape for you. Two minutes.
I write the intro, send it to the founder, and handle the back-and-forth.
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.