We are looking for a Graphics & Tools Engineer with 4+ years of experience to optimize rendering performance and build internal tooling for our mobile games that reach millions of players. You'll sit at the intersection of rendering performance and developer productivity, ensuring our games run beautifully across a wide range of devices while making the rest of the team faster.
What will you be doing?
Profile and optimize CPU, GPU, and memory performance in Unity across mobile devices using Unity Profiler, Frame Debugger, and Xcode Instruments
Analyze and optimize Shader Graph shaders for mobile GPUs, balancing visual quality against frame time and thermal/battery constraints
Design and build editor tools, custom inspectors, and build pipeline automation that improve workflows for artists, designers, and engineers
Establish performance budgets and build automated profiling/regression systems to catch issues before they ship
Help drive migration to the Cocos engine, including porting rendering features, shaders, and tooling
Key Requirements
Strong professional experience with Unity, including deep familiarity with its rendering pipeline (Built-in, URP, and/or HDRP)
Proven graphics profiling experience — ability to read frame captures, identify GPU bottlenecks, and distinguish between fill-rate, bandwidth, and vertex-bound scenarios
Hands-on experience analyzing and optimizing shaders in Unity (Shader Graph, HLSL/ShaderLab)
Track record of building tools for game developers: editor extensions, pipeline automation, or workflow tools that teammates actually use
Strong C# skills and comfort working in a shared, production codebase; familiarity with AI tools (especially Claude Code) in day-to-day workflow
Triumph is a rare company that sits at the intersection of technology, entertainment, and culture. We are a real money platform and believe in the financialization of everything.
We have two products we've built on our platform:
Arcade by Triumph: Adding real stakes to in house built video games
Rips by Triumph: Adding the financial layer to the universe of collectables
Both apps are #1 in their respective App Store categories.
Scale & Traction: Triumph processes billions of volume per year, serves millions of users, generates hundreds of millions in revenue, is profitable, and is growing 10x+ year over year.
Our team is elite comprising of ex-quant traders, artists, world champion video game players, and more. We're lucky to build games and experiences users will interact with billions of times while building the financial rails to support billions of volume running through our systems.
We've raised over $65M from top VC's including General Catalyst, Drive by DraftKings, and Goodwater Capital. We're out to build the next 100B entertainment platform where we integrate real money with novel consumer entertainment experiences.
At Triumph your work will immediately touch millions of users, and you'll get to collaborate with some of the greatest artists and entertainers of our generation. You'll also get to work alongside some of the best minds in product, growth, and engineering.
No longer accepting applications
This role has closed. See other open roles at Triumph below.
Browse open jobsSalary
$180,000 - $250,000
Location
San Francisco, United States
Experience
4+ years
Total raised
$14.1M
Last stage
Series A
Investors
No applications, no recruiter spam. Just the intro.
A few questions to make sure this role is the right shape for you. Two minutes.
I write the intro, send it to the founder, and handle the back-and-forth.
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.