The Role As a Product Designer on Rips , our collectibles trading card app, you’ll collaborate closely with Rips’s Product Manager to shape the future of our mobile and web experience. Your work will build on top of our existing design system and continue to shape one of the fastest growing apps in the App Store. You’ll help deliver a web version of Rips and set the foundation for future web and Android apps in our gaming ecosystem. Expect fast cycles of ideating and iterations as you push the boundaries of what it means to be the #1 app in our category. What You’ll Do Ship product design end‑to‑end for Rips: user research, flows, wireframes, prototypes, high‑fidelity UI, and production‑ready assets. Iterate on a mature design system to keep Rips cohesive and evolving. Create interaction patterns that feel native to iOS and scale to web/Android as we expand. Design clear, intuitive surfaces for consumer experiences—especially game‑like mechanics and collectibles. Partner with engineering and product to validate ideas quickly and move from concept to live features in days, not weeks. Contribute to brand moments in‑product (illustration, motion, micro‑copy) that elevate delight and clarity.
Qualifications 1–2+ years of product design experience on consumer-facing iOS apps.
Bonus if you’ve worked on gaming, real-money, or other interactive entertainment apps. Expertise designing for iOS/Apple Platform and a desire to work cross-platform as we expand to Android and web. Demonstrated ability to design for consumer engagement (game loops, progression, rewards) and turn complex concepts into delightful user flows. A passion for building delightful user experiences with motion, illustration, animations, and high-quality interaction design. Tenacity, pragmatism, and scrappiness — you value high degrees of agency and know how to prioritize the most impactful work based on data and user feedback. Why Triumph? High growth. Build a high-scale consumer platform that touches gaming, finance, and social with the autonomy to set our web direction. High agency. Small, high-impact engineering team that is growing rapidly with significant opportunity for leadership and growth. High energy. Passionate team who are proud of our work and velocity (16x year over year growth). Competitive salary and
benefits. $400/mo lunch credit, healthcare, vision, dental, 401k, etc. Our team gathers 5 days a week at Triumph’s headquarters at Levi’s Plaza in San Francisco.
Triumph is a rare company that sits at the intersection of technology, entertainment, and culture. We are a real money platform and believe in the financialization of everything.
We have two products we've built on our platform:
Arcade by Triumph: Adding real stakes to in house built video games
Rips by Triumph: Adding the financial layer to the universe of collectables
Both apps are #1 in their respective App Store categories.
Scale & Traction: Triumph processes billions of volume per year, serves millions of users, generates hundreds of millions in revenue, is profitable, and is growing 10x+ year over year.
Our team is elite comprising of ex-quant traders, artists, world champion video game players, and more. We're lucky to build games and experiences users will interact with billions of times while building the financial rails to support billions of volume running through our systems.
We've raised over $65M from top VC's including General Catalyst, Drive by DraftKings, and Goodwater Capital. We're out to build the next 100B entertainment platform where we integrate real money with novel consumer entertainment experiences.
At Triumph your work will immediately touch millions of users, and you'll get to collaborate with some of the greatest artists and entertainers of our generation. You'll also get to work alongside some of the best minds in product, growth, and engineering.
Salary
$400 - $400
Location
San Francisco, CA
Total raised
$14.1M
Last stage
Series A
Investors
No applications, no recruiter spam. Just the intro.
A few questions to make sure this role is the right shape for you. Two minutes.
I write the intro, send it to the founder, and handle the back-and-forth.
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.