About the role
Why us? Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team. Free beverages, regular team activities, and a creative, collaborative environment. Shape a blockbuster AAA title from the ground up. Your Role As a Senior Environment Artist, you will create realistic, procedurally generated environments for our survival city-builder RPG. You will collaborate closely with concept art, game design, and other departments to craft immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will actively contribute to shaping a modern 3D art pipeline, provide guidance and feedback within
the team.
Responsibilities Collaborate with concept art and game design on procedurally generated realistic environments including biomes and villages Actively participate in team feedback and coaching within expertise areas Work self-directed and proactively Contribute to developing a modern 3D art pipeline Problem-solve and find solutions when concept art is unavailable
Requirements 2+ years building game environments in Unreal Engine 5 Expertise in realistic medieval environments Understanding of procedural world generation concepts Portfolio demonstrating AAA-quality realistic artwork
Bonus: skills in PCG, Houdini, SpeedTree, or similar tools Ability to work onsite in Munich, Germany Valid EU work authorization What we offer The opportunity to work on an ambitious AAA title. A dynamic, fast-moving work environment. Competitive salary and
benefits, including relocation assistance. A central Munich location.
About Welevel Studios
WeLevel's aim is to craft spectacular gaming experiences, designed by players, for players. They push the limits of Unreal Engine 5 to merge thrill, exploration, and impressive construction features.
Other roles at Welevel Studios
Job details
Location
Germany
Funding
Total raised
$5.7M
Last stage
Seed
Investors
Founders
What happens next.
No applications, no recruiter spam. Just the intro.
Confirm the fit
A few questions to make sure this role is the right shape for you. Two minutes.
I pitch you to the company
I write the intro, send it to the founder, and handle the back-and-forth.
A meeting lands on your calendar
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.
