Why us? Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team. Free beverages, regular team activities, and a creative, collaborative environment. Shape a blockbuster AAA title from the ground up. Your Role We're seeking an Art Lead who can define and guide the visual identity of a deeply immersive, photorealistic world. You'll lead a multidisciplinary team of artists and collaborate with engineering and design to create a world that's beautiful, believable, and alive—from rugged terrain and weathered buildings to expressive characters and atmospheric lighting.
Responsibilities Own and evolve the game's hyper-realistic visual direction Lead, mentor, and support a cross-functional art team (environment, character, tech art, animation) Guide and review the creation of assets, lighting, and world-building with a consistent eye for realism Establish and maintain scalable, efficient workflows and pipelines Collaborate closely with design and engineering to ensure visual quality supports gameplay Oversee both internal and external asset production and quality
Requirements 3+ years of experience in AAA game development Strong artistic fundamentals in anatomy, lighting, composition, and materials Solid understanding (not expert-level) of our toolset: Unreal Engine 5, ZBrush, Blender, and Marvelous Designer Ability to balance hands-on creative direction with team coordination and production awareness Excellent communication and collaboration skills across disciplines Ability to work onsite in Munich, Germany Valid EU work authorization What we offer The opportunity to work on an ambitious AAA title. A dynamic, fast-moving work environment. Competitive salary and
benefits, including relocation assistance. A central Munich location.
WeLevel's aim is to craft spectacular gaming experiences, designed by players, for players. They push the limits of Unreal Engine 5 to merge thrill, exploration, and impressive construction features.
Location
Germany
Total raised
$5.7M
Last stage
Seed
Investors
No applications, no recruiter spam. Just the intro.
A few questions to make sure this role is the right shape for you. Two minutes.
I write the intro, send it to the founder, and handle the back-and-forth.
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.