About the role
Why us? Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team. Free beverages, regular team activities, and a creative, collaborative environment. Shape a blockbuster AAA title from the ground up. Your Role As a Senior 3D Artist, you will be at the forefront of world-building, environment creation, and asset development, helping to shape the visual identity of our game.
Responsibilities Create high-quality 3D assets (environments, props, characters, and textures) aligned with artistic vision and technical constraints Develop realistic assets optimized for open-world, procedural environments Work with level designers and technical artists to integrate assets efficiently into the game engine Maintain high-performance standards by optimizing models for real-time rendering Ensure visual consistency and maintain quality standards across all assets Collaborate with Art Director to establish and refine artistic pipelines Stay up to date with industry trends, new tools, and techniques in 3D modeling, procedural workflows, and material creation
Requirements 3+ years as a game 3D Artist Shipped at least one AAA/AA title in a senior role Strong DCC skills in Blender, Substance Painter, and ZBrush Strong PBR texturing and material skills Experience implementing assets into Unreal Engine 5 Game-ready asset skills: clean topology, UVs, optimization Ability to work onsite in Munich, Germany Valid EU work authorization What we offer The opportunity to work on an ambitious AAA title. A dynamic, fast-moving work environment. Competitive salary and
benefits, including relocation assistance. A central Munich location.
About Welevel Studios
WeLevel's aim is to craft spectacular gaming experiences, designed by players, for players. They push the limits of Unreal Engine 5 to merge thrill, exploration, and impressive construction features.
Other roles at Welevel Studios
Job details
Location
Germany
Funding
Total raised
$5.7M
Last stage
Seed
Investors
Founders
What happens next.
No applications, no recruiter spam. Just the intro.
Confirm the fit
A few questions to make sure this role is the right shape for you. Two minutes.
I pitch you to the company
I write the intro, send it to the founder, and handle the back-and-forth.
A meeting lands on your calendar
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.
