Senior Foliage Artist (m/f/d)

Munich, Germany

About the role

Why us? Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team. Free beverages, regular team activities, and a creative, collaborative environment. Shape a blockbuster AAA title from the ground up. Your Role As a Senior Foliage Artist, you will create realistic, high-quality vegetation for our survival city-builder RPG. You will develop everything from ground cover and shrubs to hero trees and dense forest ecosystems, combining traditional vegetation-production techniques with modern Unreal Engine workflows. You will collaborate closely with concept art, environment art, game design, and technical art to create immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will help define our foliage pipeline, establish quality standards, and provide guidance and feedback within

the team.

Responsibilities Create AAA-quality trees, plants, shrubs, ground cover, and other vegetation assets for realistic environments. Develop foliage using both traditional workflows such as SpeedTree + sculpting and modern Unreal Engine techniques, including Nanite foliage and voxelized shape-preservation workflows. Collaborate with concept art, environment art, game design, and technical art on procedurally generated biomes Support the creation of believable vegetation distribution, ecological variation, and biome identities. Balance visual quality, density, performance, and scalability across large environments. Contribute to the development of a modern, procedural 3D art and foliage pipeline. Actively participate in team feedback, reviews, and coaching within your areas of expertise.

Requirements Extensive knowledge of nanite foliage, voxelized foliage, and performance considerations. Professional experience creating realistic trees, plants, and natural environments for games Strong skills in SpeedTree or comparable procedural vegetation software. Strong understanding of foliage materials Understanding of procedural world-generation and vegetation-distribution concepts Portfolio demonstrating relevant AAA-quality realistic foliage and environmental artwork. Ability to work onsite in Munich, Germany, with valid EU work authorization. What we offer The opportunity to work on an ambitious AAA title. A dynamic, fast-moving work environment. Competitive salary and

benefits, including relocation assistance. A central Munich location.

About Welevel Studios

WeLevel's aim is to craft spectacular gaming experiences, designed by players, for players. They push the limits of Unreal Engine 5 to merge thrill, exploration, and impressive construction features.

Other roles at Welevel Studios

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Job details

Location

Munich, Germany

Company

NameWelevel Studios
IndustryComputer
Team Size2

Funding

Total raised

$5.7M

Last stage

Seed

Investors

BITKRAFT Ventures
Goodwater Capital
BBMWK (DLR)

Founders

Christian Heimerl

Christian Heimerl

Founder & CEO

LinkedIn

What happens next.

No applications, no recruiter spam. Just the intro.

01

Confirm the fit

A few questions to make sure this role is the right shape for you. Two minutes.

02

I pitch you to the company

I write the intro, send it to the founder, and handle the back-and-forth.

03

A meeting lands on your calendar

If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.