About the role
We are looking for a VFX Artist with 1–5 years of experience to own and define the card pack opening experience for Rips by Triumph — the #1 collectibles app on iOS. You'll be the first dedicated game artist on the team, with full creative autonomy and no creative director above you. This is your chance to craft the emotional moments that make rare pulls feel legendary and drive millions of users to share their wins. You'll also have a clear path to grow into leading and building out the VFX art team as the company scales.
This is an in-person role based in our San Francisco office (can be flexible how many days in office). You don't need to be in SF today; we're open to candidates that can relocate for this role.
What will you be doing?
- Designing and animating the full card pack opening experience — building anticipation, escalation, and payoff that makes users feel the thrill of every rip
- Helping establish VFX standards and baselines that can scale across 50+ themes and seasonal drops
- Contributing to art direction for in-game VFX with real creative ownership — no design by committee
- Helping build out the VFX pipeline and processes as one of the founding game artists
- Growing into a player-coach lead role over time, with the opportunity to hire and mentor additional VFX artists
About Triumph Labs
Triumph is a rare company that sits at the intersection of technology, entertainment, and culture. We are a real money platform and believe in the financialization of everything.
We have two products we've built on our platform:
Arcade by Triumph: Adding real stakes to in house built video games
Rips by Triumph: Adding the financial layer to the universe of collectables
Both apps are #1 in their respective App Store categories.
Scale & Traction: Triumph processes billions of volume per year, serves millions of users, generates hundreds of millions in revenue, is profitable, and is growing 10x+ year over year.
Our team is elite comprising of ex-quant traders, artists, world champion video game players, and more. We're lucky to build games and experiences users will interact with billions of times while building the financial rails to support billions of volume running through our systems.
We've raised over $65M from top VC's including General Catalyst, Drive by DraftKings, and Goodwater Capital. We're out to build the next 100B entertainment platform where we integrate real money with novel consumer entertainment experiences.
At Triumph your work will immediately touch millions of users, and you'll get to collaborate with some of the greatest artists and entertainers of our generation. You'll also get to work alongside some of the best minds in product, growth, and engineering.
Required skills
Other roles at Triumph Labs
Job details
Salary
$140,000 - $220,000
Location
San Francisco, United States
Experience
1+ years
Company
Funding
Total raised
$14.1M
Last stage
Series A
Investors
What happens next.
No applications, no recruiter spam. Just the intro.
Confirm the fit
A few questions to make sure this role is the right shape for you. Two minutes.
I pitch you to the company
I write the intro, send it to the founder, and handle the back-and-forth.
A meeting lands on your calendar
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.
