Why us? Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team. Free beverages, regular team activities, and a creative, collaborative environment. Shape a blockbuster AAA title from the ground up. Your Role Craft immersive audio experiences for our AAA survival city-building game. You will be responsible for designing dynamic soundscapes, implementing real-time audio effects, and ensuring a high-quality audio experience.
Responsibilities Design and implement immersive sound effects, including environment, UI, and combat sounds. Work with Unreal Engine's Sounds System and procedural audio tools. Develop adaptive sound systems that respond to gameplay and world events. Collaborate with programmers to implement spatial audio and real-time mixing. Record, edit, and mix high-quality SFX assets. Optimize sound design for open-world and multiplayer performance.
Requirements 3+ years of experience in game sound design Expertise in Unreal Engine 5 audio, Wwise, and FMOD Experience creating high-quality sound effects Experience designing procedural and adaptive audio systems Passion for soundscapes in survival and city-building games Ability to work onsite in Munich, Germany Valid EU work authorization What we offer The opportunity to work on an ambitious AAA title. A dynamic, fast-moving work environment. Competitive salary and
benefits, including relocation assistance. A central Munich location.
WeLevel's aim is to craft spectacular gaming experiences, designed by players, for players. They push the limits of Unreal Engine 5 to merge thrill, exploration, and impressive construction features.
Location
Germany
Total raised
$5.7M
Last stage
Seed
Investors
No applications, no recruiter spam. Just the intro.
A few questions to make sure this role is the right shape for you. Two minutes.
I write the intro, send it to the founder, and handle the back-and-forth.
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.