Why us? Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team. Free beverages, regular team activities, and a creative, collaborative environment. Shape a blockbuster AAA title from the ground up. Your Role As a Senior Game Designer, you will develop and balance gameplay mechanics for our survival city-builder RPG, working closely with programmers and fellow designers on systems, tools, and prototypes.
Responsibilities Work with programmers to develop tools and improve the interface Work with the designers to understand their requests Develop and balance gameplay mechanics and participate in prototype production Manage data and system constraints (engine impact generated by a modification) Work on progression systems, rewards, potentially NPC / AI Behaviour Learning the engine and its constraints
Requirements 2+ years of professional AAA game design experience PC or current-generation console experience Familiarity with Unreal Engine, including Data Assets Fluent English (C1 or above) Ability to work onsite in Munich, Germany Valid EU work authorization What we offer The opportunity to work on an ambitious AAA title. A dynamic, fast-moving work environment. Competitive salary and
benefits, including relocation assistance. A central Munich location.
WeLevel's aim is to craft spectacular gaming experiences, designed by players, for players. They push the limits of Unreal Engine 5 to merge thrill, exploration, and impressive construction features.
Location
Germany
Total raised
$5.7M
Last stage
Seed
Investors
No applications, no recruiter spam. Just the intro.
A few questions to make sure this role is the right shape for you. Two minutes.
I write the intro, send it to the founder, and handle the back-and-forth.
If they’re a yes, I book the chat. You show up — that’s the whole job-hunt.